I am Tony, a stay a home dad for my family, consisting of my 2 kids (ages 3 and 6) and a hard working wife. As someone who doesn’t work, and has received gratification from a job, I often struggle to feel like my time is spent on something sustaining. This is how everything started.
For the past 5 years or so I tried to write a book, several times a year I would review, edit and add to this project. In the summer of 2017, I reread what I had completed, and decided that I was a terrible writer. As such I made the decision to abandon this project, and in an effort to start a new one, turned to my best friend and my favorite hobby.
I contact Paul, my best friend, via text early one summer morning: “We need to make a boardgame”, I received a quick reply from Paul, “I have already started”. Luckily for me Paul has an occupation that leaves him time during the summer (you might be able to guess what that was, he has since been promoted, luckily still leaving summers available). The next day, and almost every day for the next couple of months, Paul and I convened via a VOIP chat (we live about 5 hours apart). My goal for my participation at this time was to focus Paul and help him complete the long task of bringing this to a reality.
Quickly that changed into a co-design role in our first board game, currently in the early play-testing stages of development. It has been a very interesting experience with my friendship with Paul becoming an even larger part of my life, which is something I am thankful for. Our co-design partnership evolved very naturally, with our individual focus and efforts going towards what we both were strongly suited for. To this end, after some repeated urging from Paul, I am writing this blog. Not necessarily because I am better suited at this than Paul, the largest matter being I simply have more time to do so.
So this is the start to our design blog, and quite frankly, I should have started this that summer morning that Paul and my long text chain started. There are many exciting (and sometimes stressful) early design moments that have passed that I would have loved to share with others. Hopefully, all the future ones I can share from this site.